We're all new to this game, so no one here is an expert on what EMPerish is or what it should be. But here are my first impressions.

The game is similar in format to Urban Dead, Shartak, Nexus Clash, and Quarantine 2019. All of those games are quite old, so there may be opportunities to innovate.
The game is similar in style to Project Zomboid and DayZ. Those games have good atmospheric settings, but they are held back by a sense of directionlessness.

The game seems to lack any sort of objective. Avoiding getting knocked out and robbed is not enough. Why should we care about losing our items, if all those items do is help us avoid losing our items? We should have unlimited opportunities to struggle towards a larger goal. It’s great if we have the opportunity to roleplay or invent our own goals, but we need some grander project we can always work towards, in either a focused, efficient way or a casual, intermittent way.

To me, the most concerning thing I see about EMPerish is the lack of any core game mechanic. d4yz needs to think about what goal players will be working towards and what activities players will perform in pursuit of that goal. The vast majority of content should consist of different methods of pursuing that goal.

Clothes, stick traps, hunting, and fishing do not contribute to a core game mechanic. These things should not be prioritized! Seasons can contribute to a core game mechanic, as long as it affects players’ long-term strategy and isn’t just functionally cosmetic. Base building can contribute to a core game mechanic as long as players don’t finish their first base and then wonder why they bothered.

Survival itself is not an adequate goal! There’s no satisfaction to be gained from merely maintaining such an easily maintained condition. Survival can serve as an excellent first step along the way to pursuing a larger goal. For example, maintaining a reliable supply of food and water might be a necessary prerequisite before players can pursue more ambitious aims, and interruptions to the supply of food and water may require players to divert their attention from what they’d like to be accomplishing.

Goals I might suggest would be improving the condition of all players, improving the condition of a group of allies, thwarting the efforts of rival groups, controlling territory etc. I could imagine players contributing desperately needed resources to their group. I could imagine groups fighting frequent wars with neighboring groups to capture more territory. I could imagine certain areas such as bridges and resource points being more hotly contested. I could imagine players burning their enemies crops and poisoning their enemies water supplies.

Other thoughts:

As I understand it, only one person can enter a barricaded building. Players should have the ability to grant access to their group and/or a whitelist of trusted players. Players should be encouraged to congregate together and interact.

The EMP theme is nifty and d4yz should stick to it, but it does prevent the addition of radios, walkie-talkies, or phones. It would be helpful if players had opportunities to talk with each other in-game without needing to track each other down and speak.

Many similar games include skills. I don’t know if this would be a good feature for EMPerish, but I think d4yz should think carefully about what purpose skills would serve before reflexively implementing them just because everyone else does. For example, Urban Dead makes unskilled characters mostly useless, which helps reduce the effect of alt abuse.

What systems will be implemented to prevent alt abuse? Will one account be able to control multiple characters, or will each character have a different login? Perhaps the world could be divided into a few different regions and you can’t have one character enter a region occupied by another one of your characters. Will multiple characters even be allowed?

When the player is indoors, the 3x3 grid placed over the interior shot seems unnecessary and confusing.

We need the option to disable the randomly generated flavor text that refreshes with every action. Detailed descriptions specific to locations are okay (but not a priority).

A statistics page would be interesting and make the game less opaque.

A map of the world will not necessarily be necessary. If an adequate group of people contribute to the wiki, it should be easy enough for the community to build and update maps.

I don’t know DukoWiki and I’m reflexively skeptical of anything other than MediaWiki.

Because this might be the first time a stranger has criticized d4yz’s work, I will say that I hope they don’t take anything personally and remember that people usually criticize a game because they like it enough to want it to be better.

Hey TripleU,

I wanted to thank you so much for sitting down and taking your time to write your experience with the game. It really means a lot.

You nailed it on the head with what the game is similar to, a lot of my inspiration game from games like Urban Dead and Project Zomboid, but I was just tired of the Zombie element. It seemed like many games in this category were zombie based and I wanted to try something different and focus on survival and group building. Being able to work together with a group of users and transform a neverendless town and protect yourself from the evils of other players.

I do understand your concern with having lack of an objective. Bear in mind that the game is still very early and no where near finished but the overall goal will be a lot of what you mentioned. It will be be about control of valuable areas and keeping hold of unique loot and objects. I envision a world where you will be able to destruct or build anything and see users being able to build a fortified camp or a in-between camp when traveling long distances. The map is currently 50x50 tiles big (doesn't mean it can't get bigger) and there nothing has been build outside of the main starting area, its just deep woods. There will be other territories to discover where you will need more advanced skills or be more experienced to explore.

There will be some short term objectives coming soon when I introduce skill-sets which can give you perks for doing certain things. A long term objective will be to get all the perks or max out certain levels, ultimately it will be up to the user to decide what they want the objective to be. You will have to group together with users to can specialize in farms or users who have carpentry perks etc. I am always open to more ideas about how to solve the "objective" struggle.

  • Barricades and only allowing one person to enter - I understand that and will be implementing a "barricade management" to allow other players to enter.

  • Skill sets - I have ideas to introduce skills like that will give you perks. For example chopping tree will give you Ax man perk and ability to get an extra log, Target practice with guns to give to improve your aim etc.

  • Long Range Communication - I actually have a fun idea for this. I understand an EMP attacked killed a lot of the electronics but you should still be able to scavenge some parts to build some sort of transmitter/receiver that can send Morse-Code at a minimum

  • Alt's or multiple accounts will not be allowed. I will handle this on the backend and ban users caught using multiple accounts

  • Indoor 3x3 grid - That makes sense, that it is confusing. I will fix that.

  • Statistics page will be coming soon along side player stats

  • DokuWiki - right now the wiki page has been disabled from registration and editing. Until the game gets to a more stable state I will take care of editing the guides and item information. I figure since everything is so new, new user's wouldn't be able to contribute much until the game is in a more stable state. Also I went with DokuWiki since it is a simpler Wiki that doesn't need a database and just works with text files on the back-end. It was an easier way to set up and has all the same features features as some of the major wiki tools.

Thank you again for your post and I really appreciate it. If you have any other suggestions or issues please let me know. I also invite you to join the discord. The link can be found on the top of the page or here: https://discord.com/invite/PezbpM3RP3